8/20/2005
* Fixed potential crash for clients (failure to initialize tiles without castles)
* Fixed bad death calculation after end of army vs army fights
* Added in game indicators in net play to determine if a person is still connected
* The "pause" function auto advances in net play after 1.5 seconds.

8/19/2005
* Added in game chatbox, press T to activate
* Fixed potential crash on start (double destroy of packetbox)
* Added cursor to prompts
* Added path finding, troops try to avoid enemy castles and open areas
* Fixed major bug when attacking moving troups

8/17/2005
* Fixed potential problem with placing trees out of bounds
* Merged int grid[19][19] and int castle_lookup[19][19] together as 
	MAP_POINT grid[19][19], and added is_open
* ESC / ESC closes title menu
* Path finding